AI Insights · Timothy · October 2025
Top 5 Sports Games on iOS in Latin America: Q3 2025 Performance
Explore the performance trends of the top sports games on iOS in Latin America during Q3 2025, featuring insights on downloads, revenue, and active users.
In the third quarter of 2025, the top sports games on iOS in Latin America showcased diverse performance trends in terms of downloads, revenue, and active users. This data, provided by Sensor Tower, offers a detailed look into each app's trajectory over the quarter.
eFootball™ from KONAMI saw its weekly revenue peak at approximately $524K in early July, with a noticeable decline towards the end of the quarter, settling around $219K. Weekly downloads experienced a slight fluctuation, initially increasing to about 55K before stabilizing at 40K. The game maintained a robust user base, with active users peaking at over 1M in July, though a gradual decline was observed, ending at approximately 867K.
EA SPORTS FC™ Mobile Soccer by Electronic Arts showed a steady weekly revenue trend, with a significant increase to $239K at the quarter's close. Downloads remained relatively stable, with a slight uptick to 60K in late September. Active users fluctuated, peaking at over 1.3M in June and rebounding to 1.2M by September's end.
Dream League Soccer 2025 from First Touch Games Ltd. exhibited a decrease in both revenue and active users throughout the quarter. Revenue dropped from $115K in mid-July to $59K by quarter's end, while active users decreased from 691K to 545K. Downloads followed a downward trend, closing at 29K.
8 Ball Pool™ by Miniclip.com maintained a steady download rate, with figures hovering around 77K throughout the quarter. Revenue showed minor fluctuations, peaking at $44K in early July before ending at $31K. Active users remained strong, consistently exceeding 1M, closing at 1.1M.
F1 Clash - Official 2025 Game from Hutch Games Ltd. experienced varied performance metrics. Revenue peaked at $41K at the start of the quarter but saw a decline to $8.6K by September's end. Downloads started at 17K and tapered off to 5K, while active users remained relatively stable, ending the quarter at approximately 44K.
For more detailed insights and data, visit Sensor Tower. These trends highlight the dynamic nature of the sports gaming market in Latin America and provide valuable benchmarks for developers and publishers alike.